Altai Confederation
Altai Confederation (sometimes known as the Confederacy of Altay) is a small country in the Altai Mountains of Central Asia born from the chaos of the Russian Civil War. With the new religion of Ak Jang (the White Faith) or Burkhanism playing an important aspect in society and governance, the statelet is home to many spiritual thinkers, some with more left-wing and esoteric views.
History
OTL
Being home to several Khanates and Tribal Alliances, the area that is now known as Altai was fully annexed by the Russian Empire in 1864 with the Treaty of Tarbagatai. A quiet region, it would soon come to the attention of Moscow due to the the birth of Ak Jang (the White Faith). An indigenous faith founded in 1904, it preached, or rather sang, the return of Oirat Khan, the re-incarnation of Prince Amursana, a Hero Khan of the 18th century, who would lead the Altai into a new age of glory and harmony.
RFTL
With the Republican Coup and Monarchist Counter-Coup in June and September 1918 respectively, the Russian nation was split, not only between the two factions but also with the separatists nations, including the Altai people. Led by the native painter Grigory Ivanovich Choros-Gurkin, the Altai Confederation was born with the hope to unite the Altai people into one nation.
Although they allied themselves with the Republican forces in the hopes of recognition, they would still survive the civil war, mostly due to general exhaustion on Moscow's side. Some remnants of the more leftist republicans remain in the confederation however, mainly in the army and in the United Labour Brotherhood, an esoteric-leftist party.
Content
Having essentially one big focus tree, an Altai player can either become a regional power in Northern Asia, or unite Russia under two esoteric flavors of Socialism, one focused on spirituality and the other on scientific advancement.
Starter Spirits
The Time of Troubles
Despite winning the Great War, our nation stands divided again, just like 300 years ago. The peace brokered with the Republican rebels, followed by the increase in power of military commanders-turned-warlords, fractured our country. With enemies in the Caucasus and in the Far East, control of our nation's industry, resources and manpower divided between local commanders while Petrograd is rotting away, our military and economical power is greatly diminished.
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National Focus Tree
Altai Confederation National Focus Tree
Events
Politics
Important Political Parties
Party Name | Leader | Ideology | Details | Country Name | Mongolian Unification Name | Russian Unification Name |
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Yedinoye Trudovoye Bratstvo
YTB |
Gleb Bokii
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State Socialism
Popularity: 10.00% |
The more paranormal branch of the esoteric socialist party, there aim is to bend the mystical science of old to their will for the sake of the Revolution. | Altaic People's Republic | Great Red Brotherhood | United Soviet Commonwealth
(the United Commonwealth of the Soviets) |
Alexander Barchenko
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Esoteric Socialism
Popularity: 20.00% |
The more folkist branch of the esoteric socialist party, there aim is to awaken a greater sense of spiritual unity and through such unity to achive socialism both in material and spiritual realm. | People's Republic of Hyperborea | |||
Karakorumsokye Pravitelstvo
KP |
Grigoriy Gurkin
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National Conservatism
Popularity: 25.00% |
The ruling party, their aim is to maintain the Altaic way of life while uniting the Altaic people under one state. | Altai Confederation | Oirot Confederation | N/A |
Aleksandr Kaygorodov
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Social Conservatism
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Can Come to power through an Intermarinium Victory over a Re-unified Russia. He hopes to govern his homeland of Altai in peace following the years of turmoil. | Altay Confederation | N/A | N/A |
Starting Laws
Conscription Law |
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Trade Law |
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Economic Law |
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Political Advisors
Advisors | Positon | Requirements | |
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Head of Government | 100pp
Rulling party is either:
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Foreign Minister | 100pp
Rulling party is either:
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Economy Minister | 100pp
Rulling party is either:
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Minister of Interior | 100pp
Rulling party is either:
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Head of Mil. Intelligence | 100pp |
Diplomacy
Besides the regular Ideology relationships, the Altai Confederation is on bad terms with the Xinjiang Clique, as Altai holds lands that are core to them, and with the Imperial Authority, as they hold lands core to Altai.
From a narrative view, the Confederation is on good terms with the Mongolian People's Army and the Russian Republic, with the degree of cooperation depending on which path Altai takes.
Geography and Industry
Geography
The Altai Confederation is located in Asia, more precisely at the intersection of Central Asia and Southern Siberia, and is neighbours with the Imperial Authority, The Mongolian People's Army, The Xinjiang Clique and the Russian Empire (through the Kazan Military District and the Siberian Governate-General).
The terrain is on the most part either Hilly or Mountainous, with some Forests and Plains in the north and Deserts in the South. It also has a couple of rivers running through it. They have a total of Twenty victory points spread out among Four settlements.
Oil | Aluminium | Rubber | Tungsten | Iron | Chromium |
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1 | 0 | 0 | 0 | 0 | 8 |
Industry
Altai barely has an industry though it can acquire a number of offmap factories through the focus tree, as well as through conquest of smaller nations.
Altai starts off with 2 research slots.
Military Factory | Civilian Factory | Naval Dockyard |
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1 | 2 | 0 |
Military
Army
The Altai army starts of 4 cavalry divisions with 5 cavalry battalions.
At game start, Altai has some stockpiled equipment.
Field Marshals
Skill | Attack | Defence | Planning | Logistics | Traits | Notes | |
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Khatanbaatar Magsarjav
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4 | 4 | 3 | 3 | 2 |
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Mongolian general, previously alligned with von Ungern, alligned with the Oirot nationalists. |
Kliment Voroshilov
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2 | 2 | 2 | 1 | 2 |
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Russian, alligned with the YTB. |
Generals
Skill | Attack | Defence | Planning | Logistics | Traits | Notes | |
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Enkhbilegtiin Togtokho
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2 | 2 | 2 | 1 | 2 |
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Mongolian, aligned with Oirot nationalists. |
Konstantin Osipov
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2 | 2 | 1 | 1 | 2 |
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Russian, in previous versions of the Mod, was the leader of the nation of Fergana, alligned with the YTB. |
Sereenengiin Givaapil
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2 | 2 | 2 | 1 | 1 |
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Mongolian, alligned with the YTB. |
Butochiyn Tsog
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1 | 2 | 1 | 1 | 1 |
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Mongolian, aligned with the YTB. |
Gleb Bokii
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1 | 2 | 1 | 1 | 1 |
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Russian, one of the leaders of the YTB. |
Ospan Batyr
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1 | 3 | 1 | 2 | 1 |
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Kazakh, picture is of Khoja Niyaz for some reason, alligned with Oirot Nationalists. |
Zhamyangiyn Lhagvasuren
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1 | 1 | 1 | 1 | 1 |
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Mongolian, alligned with the YTB. |
Technology
- Basic Eq.
- Weapons I
- Early Truck
- Truck
- Support Equipment
- Engineer Company 1
- Recon Company 1
- Artillery
Air Force
Technology
Without the 'By Blood Alone' DLC enabled
- Interwar Fighter
- Close Air Support I
With the 'By Blood Alone' DLC enabled
- Inter-War Small airframe
- Light MG
- Cannon 1
- Bombs
- Engine 1
Military Staff
Advisor | Positon | Trait | Requirements |
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Klement Voroshilov
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Chief of Army | Army Reformer (Expert)
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100pp
20cp |
Khatanbaatar Magsarjav
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Chief of Army | Army Manoeuvre
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100pp
10cp |
Ospan Batyr
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Military High Command | Commando (Specialist)
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100pp
30cp |
Konstantin Osipov
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Military High Command | Combined Arms (Specialist)
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100pp
30cp |
Enkhbilegtiin Togtokho
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Military High Command | Cavalry (Expert)
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100pp
20cp |
Strategies and Guides
So this part is obviously a bit subjective but here are a few tips:
- Always be prepared to bail out the Mongolian People's Army, you'll get to join up with them under either path but acting too late might leave them at the mercy of the Anhui Clique, which tends to go to war with them immediately.